I Didn’t Cheat is a branching-path psychological dialogue game where you’re accused of academic dishonesty and must talk your way through a suspicious school-wide investigation. It’s not about what you did—it’s about what you can convince others to believe.
The core gameplay loop in I Didn’t Cheat revolves around choosing dialogue options across a series of tense interrogations. You’ll be questioned by teachers, administrators, classmates, and even your own friends. Every line of dialogue you select can change your fate, and seemingly minor word choices can ripple across the story’s direction. The game keeps a hidden suspicion meter running in the background. Reveal too much, too soon, and you risk being cornered. Refuse to talk at all, and you’ll look even more guilty.
I Didn’t Cheat has several different endings, ranging from total exoneration to full blame. There are even ironic outcomes where the real cheater walks free while you take the fall. To navigate successfully, you’ll need to read between the lines, catch emotional shifts, and manage when to push back or stay silent.
One unique mechanic in I Didn’t Cheat is how it tracks your relationship with other students. If you build enough rapport early on, some will defend you unprompted. Betray too many peers, and you’ll end up isolated. The school feels alive with rumors, secrets, and false leads, creating a network of social traps you’ll have to navigate carefully. Success means controlling not just what you say—but how it’s perceived.
If you enjoy branching narratives, psychological tension, and twisting conversation logic, I Didn’t Cheat offers a thought-provoking experience. Each replay reveals new lies, new routes, and new possibilities for clearing your name—or watching it fall apart.