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Right Click to Necromance

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What if the fastest way to win a battle wasn’t beating the enemy army, but stealing it out from under them, one fallen soldier at a time? That’s the entire pitch behind Right Click to Necromance, a scrappy real-time strategy game where you play a necromancer general who grows an army not through recruitment, but through the battlefield itself.

Genre Real-Time Strategy / Hack-and-Slash
Developer Juicy Beast
Platform PC, Android
Origin Indie Speed Run 2015 (48-hour game jam)

How Right Click to Necromance Turns Corpses Into an Army

The core loop is right there in the title. Right-click a fallen enemy soldier and your necromancer raises them on the spot, adding them to your growing undead force. Left-click-and-drag handles army movement and positioning, so the whole game boils down to two inputs doing very different jobs at the same time.

  • Right-click: Resurrects a defeated soldier, friend or foe, into your undead ranks.
  • Left-click-drag: Directs your growing army toward the next fight.
  • Snowballing: Every kill on the field is a potential recruit, so momentum compounds fast once a fight turns in your favor.

That snowball effect is the whole appeal. A battle that looks lost in the opening seconds can flip entirely once a few corpses hit the ground and get back up on your side instead.

Where Right Click to Necromance Punishes Sloppy Early Battles

New players tend to focus entirely on their own army’s kills and forget to actually click the bodies afterward, letting perfectly good recruits rot on the field. The necromancy has to be manually triggered, it isn’t automatic, and skipping that step is the single most common way to lose a winnable fight.

The second mistake is throwing the whole army forward at once. Holding a portion back to mop up and resurrect stragglers from an earlier clash usually grows your force faster than committing everyone to the front line immediately.

Do resurrected soldiers fight exactly like they did for the enemy?

Largely yes, a resurrected unit keeps fighting in your undead army the same way it fought against you moments earlier. That’s part of why picking off strong enemy units first pays off twice over.

Is there a story mode, or just battles?

It’s built around escalating battles rather than a story campaign, true to its 48-hour game jam origins. The focus stays entirely on the necromancy-and-combat loop rather than narrative framing.

Right Click to Necromance never pretends to be more than what a weekend jam project can deliver, and that honesty is part of its charm. Few games make flipping a losing battle feel this immediate, just one well-timed right-click away from turning the enemy’s own army against them.